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<div class="moz-cite-prefix">On 3/1/2021 7:58 AM, mayqel qunen'oS
wrote:<br>
</div>
<blockquote type="cite"
cite="mid:CAP7F2cKqyyCSCu3o=SB=NV0KS_cWcfVhcto2bmdM9S4=UMejQA@mail.gmail.com">
<div dir="auto">The verb {rIQ} has two meanings:</div>
<div dir="auto"><br>
</div>
<div dir="auto">1. be injured</div>
<div dir="auto">2. be damaged</div>
<div dir="auto"><br>
</div>
<div dir="auto">And we see the "be damaged" meaning in the
following Ca'Non sentence:</div>
<div dir="auto"><br>
</div>
<div dir="auto">Dumer DIvI' QaS 'ej DuHIv, vaj bIwunchoH 'ej
bIrIQchoH</div>
<div dir="auto">Surprise attack by Federation leaves you
unprotected and damaged. MKE</div>
<div dir="auto"><br>
</div>
<div dir="auto">What I'm wondering (since I don't know the context
of the Ca'Non sentence in question) is this:</div>
<div dir="auto"><br>
</div>
<div dir="auto">Can we use the {rIQ} for inanimate objects too
(e.g. buildings, vessels, etc) meaning that they are damaged, or
does the mke sentence refer to the physical body of the player
which has been damaged i.e. injured?</div>
</blockquote>
<p>A living body whose structure is compromised sustains <i>injury;</i>
a non-living object whose structure is compromised sustains <i>damage.</i>
The two words refer to the same thing, except one refers to living
beings, and the other refers to non-living objects.</p>
<p>Klingon <b>rIQ</b> is what you call it when any entity, living
or non-living, has its structure compromised. It does not
distinguish between living and non-living.</p>
<p>In the Monopoly sentence, <b>bIrIQchoH</b> is metaphorically
referring to your forces (the ships and bases that make up your
forces) as you.<br>
</p>
<pre class="moz-signature" cols="72">--
SuStel
<a class="moz-txt-link-freetext" href="http://trimboli.name">http://trimboli.name</a></pre>
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